I wanna be a pirate, too! | Unity Physics
When developing games that feature rigidbody-based players on moving platforms or vehicles, such as ships, boats, or elevators, the challenge often lies in achieving smooth, realistic movement without resorting to hacky solutions like directly parenting the player to the vehicle.
Making Physics Work | VR Design
Working within most game engines over the last 10 years, designing physics-focused games hasn't always been enjoyable. With VR as the new frontier of game development, it's more important than ever for physics to react in ways that we expect them to...